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All the major broadcast partners provide 360 views in all the leading sports and further interactive scene synthesis for commentary and analysis. In addition, many triple-A video game studios use markerless optical tracking to create new animations.

In this talk, we will explore the possibilities by looking at broadcast-monocular football and tennis videos without additional sensors or data.

To discuss the current state-of-the-art method, we typically refer to (1) complete 3D scenes with human body regression and neural rigging from video or (2) pseudo-3D environments with neural rendering pipelines (pix2pix or vid2vid). We will also introduce a sampling-based approach for video processing, and we can experiment with this technique for athlete 3D reconstruction on existing and new poses.
All the major broadcast partners provide 360 views in all the leading sports and further interactive scene synthesis for commentary and analysis. In addition, many triple-A video game studios use markerless optical tracking to create new animations.  In this talk, we will explore the possibilities by looking at broadcast-monocular football and tennis videos without additional sensors or data. To discuss the current state-of-the-art method, we typically refer to (1) complete 3D scenes with human body regression and neural rigging from video or (2) pseudo-3D environments with neural rendering pipelines (pix2pix or vid2vid). We will also introduce a sampling-based approach for video processing, and we can experiment with this technique for athlete 3D reconstruction on existing and new poses.

3D Reconstructions Applied on Broadcast Sports

Alexandru Ionascu, West University of Timisoara

Abstract: All the major broadcast partners provide 360 views in all the leading sports and further interactive scene synthesis for commentary and analysis. In addition, many triple-A video game studios use markerless optical tracking to create new animations. In this talk, we will explore the possibilities by looking at broadcast-monocular football and tennis videos without additional sensors or data. To discuss the current state-of-the-art method, we typically refer to (1) complete 3D scenes with human body regression and neural rigging from video or (2) pseudo-3D environments with neural rendering pipelines (pix2pix or vid2vid). We will also introduce a sampling-based approach for video processing, and we can experiment with this technique for athlete 3D reconstruction on existing and new poses.

AbstractIonascu (last edited 2023-04-01 12:56:20 by DanielaZaharie)